.TIERING Most tierlists have been adjusted to better match the current state of the game.!!! Delirum. Added sections and integrated Simulacrum Splinters, Simulacrum, Cluster Jewels, Unique cluster jewels and Delirium Orbs (currently just 1 section, will be a tierlist in the future).!!!TIERLISTS Most tierlists have received an architecture rework.
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All basetypes are now explitely noticed. There's no more 'remaining' entries.DIVINATION Added the 7 new divination cards.FILTERTYPES The economy-tiered versions of the filter now have more currency tiering. Note that the economy-based versions have some 'safe-time' before they start re-tiering certain items during new leagues.!!!LEVELING CURRENCY Added a new section for LEVELING CURRENCY - wisdom scrolls, portal scrolls, transmutations, augmentations now all have max fontsize and are shown until AreaLevel 65. They also are highlighted a little bit more and are shown on strict.
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Upon entering areas of level 65+ the old highlight rules will apply again.!!!LEVELING GEMS Added a small new section for leveling gems. Gems will always be highlighted in area-level 1 (the gems you get in the twilight strand). Gems will be highlighted on strict until level 65. Vaal Gems are highlighted more while leveling.MAPS Added a new section for Shaper/Elder maps.
Elder maps are now correctly highlighted!.INCUBATORS Added an exception for the 'Fine Incubator'. It's not fine and it's no longer allowed in the tierlists.CHANCING Chancing bases will no longer highlight mirrorred items ( I will somewhat miss the time, when parties would play a game of hot potato with mirrorred sorcerer boots).RARES Added section for double corrupted rares.UNIQUES Added section for double corrupted uniques.CURRENCY Added 2 new sections for stacked splinters (1 for high splinters, 1 for low).A bunch of minor changes.There's a lot more changes prepared, but those still need some time, so they're coming for 3.10 launch.!!!PROPHECIES Overhauled Prophecy tiering. It's much more strict now and has significantly more sophisticated.
High strictnesses (Uber and Uber+) only show prophecies that are expensive OR can be instantly put into your prophecy tab for improved mapping, to increase quantity and returns. Added special section for non-expensive 'drop'-prophecies (that drop specific unique items) and non-expensive 'upgrade' prophecies. Highly useful for SSF customization. Very Strict hides around 50% of all prophecies, that are basically not worth the time. Removed 'rest'-tier, every single known fragment is listed in the filter.!!!FRAGMENTS Overhauled fragment tiering.
It now has it's own economy-based tierlist. Items will be retiered and adjusted with every update, similar to the other tierlists. Removed 'rest'-tier, every single known fragment is listed in the filter.!!!CONQUERORS OF THE ATLAS Reworked and restructured the tiering for all 6 influenced types. It now uses the economy-based tiering system for all tiers.
I'll keep a close eye on that one, but it should be much more accurate already (even if there might be some false positives).!!!CRAFTING Vastly simplified the crafting section. It was previously overly complicated.
Merged and simplified several rules. The crafting sections went down from a 36 combined rule set down to 14. Smoothened highlight, merged several sections and adjusted bases.TIERING Most tierlists have been adjusted to better match the current state of the game. Affected tierlists are: uniques, divination cards, unique maps, fossils, incubators, prophecies, scarabs, high level crafting bases, oils, fragments, shaper, elder, crusader, hunter, redeemer, warlord, vials, currencies.ENCHANTMENTS Added a separate rule for boots/gloves and helmets enchantments. Boots/Gloves enchanted items are no longer highlighted on Very Strict and up.
Enchanted helmets have increased highlight.DIVINATION The following divination cards have been moved and 'anchored' (not affected by economy tiering) to the tier-5-currency tier: 'Rain of Chaos' 'Her Mask' 'The Gambler' 'The Flora's Gift' 'The Scholar'. These cards have the highest dropsize, but low highlight and are hidden on Uber Strict and upwards.TIERING Adjusted all tierlists. All tierlists should be much more in line with the current economy.CONQUERORS Skipped any changes to the new Influenced Item Types - for now, until there's more information on how popular and meta certain types will be.METAMORPH Adjusted metamorph highlight. ILVL 80+ metamorph samples (from maps) AND/OR livers and eyes are highlighted a tiny bit more.STYLE Changed the obnoxiously picked green color, used for early league predictions and metamorphs. Sorry about that, the color was not a great pick.Cleaned up a lot of TODOs from the last update and did a bunch of minor improvements.TIERING Added new Divination Cards. The 'Underground Forest' card is not previewed, so it's in T3, until we know what it does.TIERING Adjusted all tierlists. Implemented special tiers for early league pricing predictions (divination cards, uniques).CHANCING New chancing bases: 'Glorious Plate' 'Occultist's Vestment' 'Sadist Garb' 'Prophecy Wand' 'Leather Belt'.METAMORPH Added a section for tradable metamorph fragments and a section for non-tradable ones (not sure if it'll work, since organs seem to have a special appearance).WATCHSTONES Added a section for tradable watchstones and non-tradable watchstones.EARLY LEAGUE UNIQUE PREDICTIONS.FRAGMENTS Added all 8 new fragments (elder/uber elder).
They all have the divine orb sound. Moved Mortal hope/ignorance into that tier as well.GEMS Awakened Gems added. Currently they're all treated as a tier 1 item (exalted orb sound, white background etc). Will be updated, once economy is established.METAMORPH Catalysts added. Currently one tier, later auto-updated.CONQUEROR INFLUENCE TYPES Introduced the 4 new influence types.
Their treatment is currently temporary, but it has 3 tiers. ILVL 85 top bases, high droplevel/itemlevel combinations, rings, amulets, belts etc. Are treated advantageously. Expect a full rework of that section in the next weeks, once we have more data.LEVELING Minor rework of the leveling section, especially the first levels. Normalized font sizes, simplified some rules and made things a bit more visually appealing.LEVELING Tweaked the strictnesses a bit.LEVELING The act1 breakpoint, has been increased to the.MAPS Increased the map outleveling threshold by several levels. In practice it means, that only T1-T5 maps will be eventually hidden/less highlighted (strictness dependent) in T13+ maps.BESTIARY Added a section that selectively highlights Bestiary items on 'Rings' 'Amulets' 'Belts'.MAPICONS The “Hexagon” Icon is now used for most pseudo-currencies, fragments, splinters etc. The diamond icon is now used for influenced items, crafting bases etc.BLIGHT Blighted map appearance now only has 2 tiers.
15+ (treated as a T1 drop) and rest (treated as a T2 drop). I’ll keep a close eye on that change.BESTIARY Increased the strictness of other bestiary-modded items, to not be shown on strict and up.WARBAND Warband mod items are no longer highlighted starting with Strict.INCURSION Added advanced incursion filtering. On higher strictnesses (strict and up) mods are only highlighted if the item class can have interesting incursion mods. That means, there will be a lot less damage over time, mana and random staves highlighted.IDENTIFIED MOD FILTERING Integrated incursion mods into the rare permutation section. This allows better detection of valuable identified rare items. (You’ll thank me, if that thing will highlight a 10ex rare at some point).IDENTIFIED MOD FILTERING Introduced +5/+2 to all gems combinations.IDENTIFIED MOD FILTERING Added extra chaos damage, +X to all gems and cold/fire multiplier combinations to the identified rare caster weapon and shields.IDENTIFIED MOD FILTERING Improved identified mod filtering sections. Lot’s of minor improvements all over the system.
Also changed their appearance.UNIQUES Adjusted algorithmic handling of Sorcerer Boots uniques (They won’t be getting into the T1 tier quite as easily anymore).UNIQUES Tabula Rasa moved a tier down (T2).DIVINATION Changed divination card appearance of exception tiers.CURRENCY Moved binding shards a tier down.STRUCTURE Removed several redundant entries, such as Synthesis, Shaper/Elder ORB entries etc. Simplified multiple entries. Did a lot of structural improvements.CRAFTING-BASES Reduced the text-size of crafting bases.PERANDUS Slightly adjusted appearance of Perandus Coins. Low coins numbers (.Adjusted the tiering of all: uniques, divination cards, shaper/elder bases, oils, unique maps, prophecies, scarabs, incubators, fossils.Did significants improvements to the tiering system. The highlighting should be much more on-point for the blight league economy now!.Increased the threshhold for T1 and T2 oils, scarabs and incubators (meaning less of them will be making an exalted orb-tier sound).Slightly adjusted all tiering threshholds, to make things more accurate and to make the exalted orb/divine orb tier sound more exclusive.Added a small tier, that special highlights all iLVL 86 exclusive bases, based on poe.ninja economy data.Adressed further inconsistencies in the crafting tiers added in 7.3.
This includes some crafting tiers being hidden, instead of disabled, added level ranges to all itemlevels, adjusted strictnesses, slightly changed colors.Random (non-NPC-specific) veiled items are now hidden on uber-plus-strict, instead of uber-strict.Random Legion Splinters (Karui, Eternal, Vaal) are no longer hidden on uber-plus-strict.Removed flesh&stone from the 6-level-only gem-list.Added a system that allows disabling tiers, if they're not currently relevant in the economy.
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January 2023
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